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Devlog
Salt Water Supremacy
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Devlog
Alpha built and Playtesting Plan
June 01, 2019
by
Bobby Villeneuve
Today felt like a total crunch getting the alpha ready by lunch time, but it the end we got something pretty decent, but buggy. Starting to look a lot more like a real game with all the fancy art and...
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Progress On art and preparing for Alpha
May 24, 2019
by
Bobby Villeneuve
Designer: Well today I spent most of my time in maya modeling ships. I am 4/5th of the way to being done with modeling low-poly ships. I was pretty focused most of the class and I am pleased with the...
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Beginning art and alpha
May 17, 2019
by
Bobby Villeneuve
Designer: Time to get down and dirty with maya. I'm glad I managed to convince the others in my group to do low poly ship models, it makes my life a lot easier. I started with the battleship, because...
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Art Bible, detailed UI design & Predicted Strategies
May 14, 2019
by
Bobby Villeneuve
Designer: The day went very well overall. The most valuable thing that I believe happened was that I helped the programmers with what the vision of my game truly looked like. I made a gameplay mock-up...
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On-Board Planning, UI designs
May 03, 2019
by
Bobby Villeneuve
End of week 4, baby! Presenting our prototypes in class today went fairly well, things are forming nicely, and it's amazing to see that we have communication between applications. Lacking in much leve...
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First Draft Of GDD complete
April 26, 2019
by
Bobby Villeneuve
Yay, first dev blog! Design: After completing the 3rd week class, I feel comfortable with the GDD. Spent a chunk of class balancing the ships. We wont know if it feels balanced until testing, but on p...
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